package core;

import org.easyway.collisions.GroupCollision;
import org.easyway.system.Core;

@SuppressWarnings("serial")
public class MAX_REVIVED extends Core {
	
	
	public static void main(String[] args) {
		new MAX_REVIVED();
	}
	
	public MAX_REVIVED() {
		super(800, 600,	false);
	}
	
	public void creation() {
		GroupCollision.createGroup("myGroup");
		
		Player.init();
		Shot.init();
		Enemy.init();
		
		new Player(400,600-Player.image.height);
		new Enemy(0,0);
		new Enemy(100,0);
		new Enemy(500,-200);
		new Enemy(600,-400);
	}

	public void render() {
		
	}

	public void loop() {
		
	}	
}
